A full guild system: membership & ranks, land claims, a shared bank, guild leveling & perks, raids, and a complete wars + conquest/vassalage political layer.
🛠️ Running a server? Requirements, staff commands, permissions and integrations live in the Endless Guilds server guide.
Ranks
| Rank | Authority |
|---|---|
| Leader | Sole owner. Transfer leadership, manage co-leaders, disband, all powers. |
| Co-Leader | Same as leader except cannot disband, transfer, or manage co-leaders. |
| Officer | Invite, kick (not officers), promote members, withdraw from bank, claims. |
| Scout | Mark enemy territory; no extra build/container access over members. |
| Member | Build/open on zones assigned to them; join wars, raids, perks. |
Creating a Guild
| Setting | Default | Notes |
|---|---|---|
| Creation fee | 10,000 coins | 5,000 is seeded into the new guild's bank |
| Required prestige | 2 | Minimum prestige to found a guild |
| Name length | 3 – 24 | |
| Tag length | 2 – 4 | |
| Invite TTL | 60 s | How long a guild invite stays valid |
| Request TTL | 168 h (7 d) | Alliance & join requests |
| Default tag color | #aaaaaa | Neutral grey when the tag-color lock is on |
Guild Leveling
XP to reach a level: round(30000 × level²). There is no hard cap; both XP and costs extrapolate past the table. To advance, a guild must meet both the XP threshold and the bank cost.
Member capacity: 10 at level 1, +2 per level. Max allies: 10.
Level requirements
XP is the accumulated guild XP needed to be eligible; the cost is drained from the bank on upgrade (no refund).
| Level | XP required | Bank cost |
|---|---|---|
| 1 → 2 | 120,000 | 250,000 |
| 2 → 3 | 270,000 | 500,000 |
| 3 → 4 | 480,000 | 1,000,000 |
| 4 → 5 | 750,000 | 2,000,000 |
| 5 → 6 | 1,080,000 | 3,500,000 |
| 6 → 7 | 1,470,000 | 5,500,000 |
| 7 → 8 | 1,920,000 | 8,000,000 |
| 8 → 9 | 2,430,000 | 12,000,000 |
| 9 → 10 | 3,000,000 | 17,000,000 |
| 10 → 11 | 3,630,000 | 24,000,000 |
Beyond the table, XP follows round(30000 × level²) and each bank cost is the previous × 1.4.
Earning guild XP
All XP sources grant flat amounts per action — never a multiple of player power, so a single high-prestige player can't carry a guild's level.
| Source | Guild XP |
|---|---|
| Member prestiges | +500 |
| Member levels up | +25 per level |
| Daily login | +50 (first login of the UTC day) |
| Dungeon clear | S 800 · A 600 · B 500 · C 400 · D 300 |
| Outlander Bridge clear | 300 base + 15/wave (capped at +300) |
Guild Bank
- Deposits: any member, unlimited (tracked for contribution ranking).
- Withdrawals: officer and above.
- Taxation (leader-configured):
NONE,FLAT(fixed coins/member),PERCENT(% of coins earned that interval), orHYBRID. Interval 1 – 168 h (default 24 h). Caps: max 50% rate, max 100,000,000 flat. - Vassal tax skim: a conqueror skims 0 – 25% of a vassal's banked income (see Conquest).
Guild Perks
Perks scale with guild level and apply to all members automatically (cap at level 10).
| Perk | Scaling | At level 10 |
|---|---|---|
| Discipline | −1% damage taken per level | −10% damage taken |
| Damage | +5% outgoing damage every 5 levels | +10% (lvls 5 & 10) |
| Prestige perk | One-time +1 prestige, unlocks at level 10 | +1 prestige |
| Raid alloc slots | 3 at level 1, +1 every 2 levels | 7 slots |
| Raid reward bonus | +10% every 2 levels (on top of the 1.5× base) | +50% |
Land Claims
Claims protect territory chunk-by-chunk. Enabled by default in worlds: endless, survival, default.
Capacity per level (+1 cell per member)
| Level | Base cells | Level | Base cells |
|---|---|---|---|
| 1 | 9 | 6 | 27 |
| 2 | 12 | 7 | 30 |
| 3 | 15 | 8 | 33 |
| 4 | 18 | 9 | 36 |
| 5 | 24 | 10 | 42 |
- Vault chunks: 1 per level — war-safe containers, never raided.
- Personal claims (guild-less players): flat cap of 30.
- Sovereignty bonus: conquerors gain +3 cells per vassal at level 1, +1 per vassal every 3 levels.
- Zones: leaders carve sub-zones with custom per-rank build/container access.
- Expiry: over-cap claims survive an 8-hour grace period, then release.
- Crops & livestock stay protected even during wars (no free looting).
Guild Wars
Master switch on by default. Two war types share the same combat flow (territory snapshot → revert, optional raiding).
Normal war — declare with casus belli (trespass/kills) or unilaterally after cooldown. CLASSIC (two rounds) or CHAOS (free-for-all) mode. Victory by kills; core damage is tracked.
Conquest war — a challenger fights an incumbent conqueror over a vassal (see below).
Key timings & rules
| Setting | Default |
|---|---|
| Default war mode | CLASSIC |
| Preparation window | 24 h (negotiable 20 min – 24 h) |
| Staging window | 60 s |
| Inning (round) length | 30 min |
| Active combat duration | 20 – 120 min |
| Surrender allowed after | 5 min |
| Post-war cooldown | 24 h (same pairing) |
| War-initiation cooldown | 24 h |
| Spawn points per side | up to 2 (auto-placed within 4 chunks if unset) |
| Build restore | on (terrain reverts at war end) |
| Container stealing | off by default (negotiable) |
| Peace payments | enabled (uncapped by default) |
Conquest & Vassalage
Defeating a guild in a normal war can make it your vassal.
- Tribute: vassal owes the conqueror 0 – 25% of banked income (default 10%), locked for 3 days post-conquest.
- Conquest challenges: any guild may challenge an incumbent to liberate a vassal — a 24 h-prep conquest war. Vassals have a 3-day grace; fresh conquerors get a 24 h stabilization window.
- Concurrency: up to 3 active conquest wars per conqueror; the rest queue.
- Raid-reward share: a conqueror may promise each vassal 0 – 100% of its raid pool (locked 3 days).
- Vassal support: in conquest wars a vassal may back a side for +25% core HP and 25% faster respawns for that side.
- Opt-out: a guild that opts out of war releases all its vassals (48 h opt-in cooldown before opting back out); opted-out guilds forfeit their raid-reward share.
Guild Raids
Master switch on by default. Guilds are ranked per category (Damage, Tanking, Healing, Buffing); the top 5 per category earn a player-XP pool.
- Pool = the rank's solo reward ×
xpMultiplier(1.0) ×guildRewardBonus(1.5×). - 50% auto-splits evenly to participants immediately; 50% stays pending for the leadership to allocate via
/guild raidalloc. - Reminders to leaders default to every 24 h.
The Default Guild
A leaderless system guild every player can fall back to:
| Property | Value |
|---|---|
| Name / Tag | Adventurer's Guild · ADV |
| Level | 100 (cosmetic, never earns) |
| Join policy | OPEN (instant join) |
| Member cap | Unlimited |
| Perks / claims / wars | None |
Recreated on boot if missing or damaged.
Player Commands
Rooted at /guild (alias /g). Access is gated by guild rank in code, not by server permission nodes.
Core
| Command | Rank | Description |
|---|---|---|
/guild | any | Open guild UI |
/guild create <name> <tag> | non-member | Create a guild |
/guild invite <player> | officer+ | Invite a player |
/guild accept · /guild deny | any | Respond to an invite |
/guild leave | member+ | Leave the guild |
/guild kick <player> | officer+ | Kick a member |
/guild promote · /guild demote <player> | leader | Officer ↔ member |
/guild coleader · /guild uncoleader <player> | leader | Manage co-leaders |
/guild transfer <player> | leader | Transfer leadership |
/guild disband | leader | Disband (confirm by running twice) |
/guild info · /guild list · /guild browse · /guild members | any | Info views |
/guild motd <text> | leader+ | Set message of the day |
/guild rename [name] [tag] | leader* | Rename (permission-gated) |
/guild color <color> | leader* | Recolor tag (permission-gated) |
Bank & alliances
| Command | Rank | Description |
|---|---|---|
/guild bank [deposit|withdraw] <amount> | member+ / officer+ | Bank ops |
/guild bank tax [type] [flat] [percent] [hours] | leader | Configure taxation |
/guild upgrade | officer+ | Upgrade guild level |
/guild ally [invite|accept|deny|break] <guild> | officer+ | Manage alliances |
/guild ally list | member+ | List allies |
Claims
| Command | Rank | Description |
|---|---|---|
/guild claim · /guild unclaim | member+ / officer+ | Claim/release a chunk |
/guild unclaimall | officer+ | Release all land |
/guild claims | officer+ | Claims management UI |
/guild home · /guild sethome | member+ / officer+ | Guild home |
/guild zone · /guild vault | officer+ | Sub-zones / war-safe vaults |
/guild core relocate | leader | Move the guild core |
Wars & conquest
| Command | Rank | Description |
|---|---|---|
/guild war declare [guild] | officer+ | Declare a normal war |
/guild war start | leader | Begin preparation |
/guild war ally <guild> | officer+ | Join a war (dogpile) |
/guild war surrender | officer+ | Surrender |
/guild war status | member+ | War HUD / details |
/guild war setspawn [1|2] | officer+ | Set a spawn point |
/guild scout · /guild spot [player] | scout+ / member+ | Mark enemy land / trespassers |
/guild conquest [challenge|status|offer|stance] … | leader / member+ | Conquest politics |
/guild raidalloc | officer+ | Allocate pending raid rewards |
Personal claims (guild-less)
/claims [claim\|unclaim\|unclaimall\|list\|home\|sethome]