Gameplay Guide

Endless Guilds

Ranks, creation, leveling, banks, perks, claims, wars, conquest and raids.

Server AdminView the server operators side of Endless Guilds

A full guild system: membership & ranks, land claims, a shared bank, guild leveling & perks, raids, and a complete wars + conquest/vassalage political layer.

🛠️ Running a server? Requirements, staff commands, permissions and integrations live in the Endless Guilds server guide.


Ranks

RankAuthority
LeaderSole owner. Transfer leadership, manage co-leaders, disband, all powers.
Co-LeaderSame as leader except cannot disband, transfer, or manage co-leaders.
OfficerInvite, kick (not officers), promote members, withdraw from bank, claims.
ScoutMark enemy territory; no extra build/container access over members.
MemberBuild/open on zones assigned to them; join wars, raids, perks.

Creating a Guild

SettingDefaultNotes
Creation fee10,000 coins5,000 is seeded into the new guild's bank
Required prestige2Minimum prestige to found a guild
Name length3 – 24
Tag length2 – 4
Invite TTL60 sHow long a guild invite stays valid
Request TTL168 h (7 d)Alliance & join requests
Default tag color#aaaaaaNeutral grey when the tag-color lock is on

Guild Leveling

XP to reach a level: round(30000 × level²). There is no hard cap; both XP and costs extrapolate past the table. To advance, a guild must meet both the XP threshold and the bank cost.

Member capacity: 10 at level 1, +2 per level. Max allies: 10.

Level requirements

XP is the accumulated guild XP needed to be eligible; the cost is drained from the bank on upgrade (no refund).

LevelXP requiredBank cost
1 → 2120,000250,000
2 → 3270,000500,000
3 → 4480,0001,000,000
4 → 5750,0002,000,000
5 → 61,080,0003,500,000
6 → 71,470,0005,500,000
7 → 81,920,0008,000,000
8 → 92,430,00012,000,000
9 → 103,000,00017,000,000
10 → 113,630,00024,000,000

Beyond the table, XP follows round(30000 × level²) and each bank cost is the previous × 1.4.

Earning guild XP

All XP sources grant flat amounts per action — never a multiple of player power, so a single high-prestige player can't carry a guild's level.

SourceGuild XP
Member prestiges+500
Member levels up+25 per level
Daily login+50 (first login of the UTC day)
Dungeon clearS 800 · A 600 · B 500 · C 400 · D 300
Outlander Bridge clear300 base + 15/wave (capped at +300)

Guild Bank

  • Deposits: any member, unlimited (tracked for contribution ranking).
  • Withdrawals: officer and above.
  • Taxation (leader-configured): NONE, FLAT (fixed coins/member), PERCENT (% of coins earned that interval), or HYBRID. Interval 1 – 168 h (default 24 h). Caps: max 50% rate, max 100,000,000 flat.
  • Vassal tax skim: a conqueror skims 0 – 25% of a vassal's banked income (see Conquest).

Guild Perks

Perks scale with guild level and apply to all members automatically (cap at level 10).

PerkScalingAt level 10
Discipline−1% damage taken per level−10% damage taken
Damage+5% outgoing damage every 5 levels+10% (lvls 5 & 10)
Prestige perkOne-time +1 prestige, unlocks at level 10+1 prestige
Raid alloc slots3 at level 1, +1 every 2 levels7 slots
Raid reward bonus+10% every 2 levels (on top of the 1.5× base)+50%

Land Claims

Claims protect territory chunk-by-chunk. Enabled by default in worlds: endless, survival, default.

Capacity per level (+1 cell per member)

LevelBase cellsLevelBase cells
19627
212730
315833
418936
5241042
  • Vault chunks: 1 per level — war-safe containers, never raided.
  • Personal claims (guild-less players): flat cap of 30.
  • Sovereignty bonus: conquerors gain +3 cells per vassal at level 1, +1 per vassal every 3 levels.
  • Zones: leaders carve sub-zones with custom per-rank build/container access.
  • Expiry: over-cap claims survive an 8-hour grace period, then release.
  • Crops & livestock stay protected even during wars (no free looting).

Guild Wars

Master switch on by default. Two war types share the same combat flow (territory snapshot → revert, optional raiding).

Normal war — declare with casus belli (trespass/kills) or unilaterally after cooldown. CLASSIC (two rounds) or CHAOS (free-for-all) mode. Victory by kills; core damage is tracked.

Conquest war — a challenger fights an incumbent conqueror over a vassal (see below).

Key timings & rules

SettingDefault
Default war modeCLASSIC
Preparation window24 h (negotiable 20 min – 24 h)
Staging window60 s
Inning (round) length30 min
Active combat duration20 – 120 min
Surrender allowed after5 min
Post-war cooldown24 h (same pairing)
War-initiation cooldown24 h
Spawn points per sideup to 2 (auto-placed within 4 chunks if unset)
Build restoreon (terrain reverts at war end)
Container stealingoff by default (negotiable)
Peace paymentsenabled (uncapped by default)

Conquest & Vassalage

Defeating a guild in a normal war can make it your vassal.

  • Tribute: vassal owes the conqueror 0 – 25% of banked income (default 10%), locked for 3 days post-conquest.
  • Conquest challenges: any guild may challenge an incumbent to liberate a vassal — a 24 h-prep conquest war. Vassals have a 3-day grace; fresh conquerors get a 24 h stabilization window.
  • Concurrency: up to 3 active conquest wars per conqueror; the rest queue.
  • Raid-reward share: a conqueror may promise each vassal 0 – 100% of its raid pool (locked 3 days).
  • Vassal support: in conquest wars a vassal may back a side for +25% core HP and 25% faster respawns for that side.
  • Opt-out: a guild that opts out of war releases all its vassals (48 h opt-in cooldown before opting back out); opted-out guilds forfeit their raid-reward share.

Guild Raids

Master switch on by default. Guilds are ranked per category (Damage, Tanking, Healing, Buffing); the top 5 per category earn a player-XP pool.

  • Pool = the rank's solo reward × xpMultiplier (1.0) × guildRewardBonus (1.5×).
  • 50% auto-splits evenly to participants immediately; 50% stays pending for the leadership to allocate via /guild raidalloc.
  • Reminders to leaders default to every 24 h.

The Default Guild

A leaderless system guild every player can fall back to:

PropertyValue
Name / TagAdventurer's Guild · ADV
Level100 (cosmetic, never earns)
Join policyOPEN (instant join)
Member capUnlimited
Perks / claims / warsNone

Recreated on boot if missing or damaged.


Player Commands

Rooted at /guild (alias /g). Access is gated by guild rank in code, not by server permission nodes.

Core

CommandRankDescription
/guildanyOpen guild UI
/guild create <name> <tag>non-memberCreate a guild
/guild invite <player>officer+Invite a player
/guild accept · /guild denyanyRespond to an invite
/guild leavemember+Leave the guild
/guild kick <player>officer+Kick a member
/guild promote · /guild demote <player>leaderOfficer ↔ member
/guild coleader · /guild uncoleader <player>leaderManage co-leaders
/guild transfer <player>leaderTransfer leadership
/guild disbandleaderDisband (confirm by running twice)
/guild info · /guild list · /guild browse · /guild membersanyInfo views
/guild motd <text>leader+Set message of the day
/guild rename [name] [tag]leader*Rename (permission-gated)
/guild color <color>leader*Recolor tag (permission-gated)

Bank & alliances

CommandRankDescription
/guild bank [deposit|withdraw] <amount>member+ / officer+Bank ops
/guild bank tax [type] [flat] [percent] [hours]leaderConfigure taxation
/guild upgradeofficer+Upgrade guild level
/guild ally [invite|accept|deny|break] <guild>officer+Manage alliances
/guild ally listmember+List allies

Claims

CommandRankDescription
/guild claim · /guild unclaimmember+ / officer+Claim/release a chunk
/guild unclaimallofficer+Release all land
/guild claimsofficer+Claims management UI
/guild home · /guild sethomemember+ / officer+Guild home
/guild zone · /guild vaultofficer+Sub-zones / war-safe vaults
/guild core relocateleaderMove the guild core

Wars & conquest

CommandRankDescription
/guild war declare [guild]officer+Declare a normal war
/guild war startleaderBegin preparation
/guild war ally <guild>officer+Join a war (dogpile)
/guild war surrenderofficer+Surrender
/guild war statusmember+War HUD / details
/guild war setspawn [1|2]officer+Set a spawn point
/guild scout · /guild spot [player]scout+ / member+Mark enemy land / trespassers
/guild conquest [challenge|status|offer|stance] …leader / member+Conquest politics
/guild raidallocofficer+Allocate pending raid rewards

Personal claims (guild-less)

/claims [claim\|unclaim\|unclaimall\|list\|home\|sethome]