Skirmisher
Cyberblade
An augmented warrior whose reinforced frame turns raw strength and precision into relentless pressure.
Abilities
- Vector Wave8s → 4sLoose an energy wave in the aimed direction, damaging and slowing every enemy along its path; Beta then strafes the same line, dealing true damage.
- Impact Arc6s → 4sAfter a brief wind-up, swing your blade in a wide frontal fan, damaging every enemy caught and healing you for a share of the damage dealt; Beta then strafes the same area, dealing true damage.
- Deflector Dash12s → 8sDash in the aimed direction; Beta projects a deflector shield scaled to your strength and reduces the damage you take while it holds. Deals no damage.
- Execution ProtocolUltimate50s → 30sUltimate. Beta dives to the aimed point, stunning enemies; Alpha then dashes in, scooping every enemy in his path, curves up carrying them into the air, and slams the ground for heavy damage and a slow; Beta finishes by strafing the area five times for true damage.
Tier progression
Available from the start
- No Critical Strikes
Cannot gain Precision or Ferocity
- Critical hits
- Disabled — this archetype never crits.
- Skill points
- Precision and Ferocity cannot be allocated and are refunded.
How it works
Triggers: Always active
A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- Only applies while the class is your PRIMARY — taking it as a secondary does not restrict you.
- Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
- Reinforced Frame0.25
+Strength worth 25% of bonus Life Force
- Skill points
- Life Force cannot be allocated and is refunded.
- Bonus
- Life force gained from Fates, augments and gear (above the class base) is kept as health AND grants Strength worth 25% of it.
- Primary only
- Applies only while Cyberblade is your primary class.
How it works
Triggers: Always active
Blocks Life Force investment, then converts Life Force gained from any other source into Strength at a fixed ratio. You keep the health and get Strength on top.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- Primary-class only.
- Only Life Force above the class base converts — the base itself is not doubled up.
- Twin Pursuit2
2 skill hits on a target arm an autonomous laser burst
- Arm
- Landing 2 Beta-strafe hits on the same target arms a burst on it.
- Burst
- After a short wind-up Beta fires laser shots on its own clock — each dealing true damage plus a heavy slow, no follow-up needed.
- Primary only
- Beta only advances while Cyberblade is your primary class.
How it works
Triggers: Consecutive skill hits on one target
Paints a target that takes repeated hits, after which the drone fires true-damage lasers on its own clock with no further input. Each armed target also refunds ultimate cooldown.
- Primary-class only — the drone never paints targets while Cyberblade is your secondary.
- The ultimate refund is budgeted, so painting many targets at once does not refund without limit.
- Strength Mastery1.25
Multiplies your base Strength, deepening as the class ascends — the physical mirror of the Mage's Sorcery Mastery.
How it works
Triggers: Always active
Multiplies base Strength on a per-tier curve that deepens with ascension, reaching roughly triple at Exalted.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Only the highest multiplier applies; a second source adds nothing.
- Implemented by Endless Skills, and unlike most passives it ships no in-game description card.
- Innate Attribute Gain×1.08
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.79
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 3
- No Critical Strikes
Cannot gain Precision or Ferocity
- Critical hits
- Disabled — this archetype never crits.
- Skill points
- Precision and Ferocity cannot be allocated and are refunded.
How it works
Triggers: Always active
A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- Only applies while the class is your PRIMARY — taking it as a secondary does not restrict you.
- Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
- Reinforced Frame0.25
+Strength worth 25% of bonus Life Force
- Skill points
- Life Force cannot be allocated and is refunded.
- Bonus
- Life force gained from Fates, augments and gear (above the class base) is kept as health AND grants Strength worth 25% of it.
- Primary only
- Applies only while Cyberblade is your primary class.
How it works
Triggers: Always active
Blocks Life Force investment, then converts Life Force gained from any other source into Strength at a fixed ratio. You keep the health and get Strength on top.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- Primary-class only.
- Only Life Force above the class base converts — the base itself is not doubled up.
- Twin Pursuit2
2 skill hits on a target arm an autonomous laser burst
- Arm
- Landing 2 Beta-strafe hits on the same target arms a burst on it.
- Burst
- After a short wind-up Beta fires laser shots on its own clock — each dealing true damage plus a heavy slow, no follow-up needed.
- Primary only
- Beta only advances while Cyberblade is your primary class.
How it works
Triggers: Consecutive skill hits on one target
Paints a target that takes repeated hits, after which the drone fires true-damage lasers on its own clock with no further input. Each armed target also refunds ultimate cooldown.
- Primary-class only — the drone never paints targets while Cyberblade is your secondary.
- The ultimate refund is budgeted, so painting many targets at once does not refund without limit.
- Strength Mastery1.5
Multiplies your base Strength, deepening as the class ascends — the physical mirror of the Mage's Sorcery Mastery.
How it works
Triggers: Always active
Multiplies base Strength on a per-tier curve that deepens with ascension, reaching roughly triple at Exalted.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Only the highest multiplier applies; a second source adds nothing.
- Implemented by Endless Skills, and unlike most passives it ships no in-game description card.
- Innate Attribute Gain×1.38
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×0.96
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 7
- No Critical Strikes
Cannot gain Precision or Ferocity
- Critical hits
- Disabled — this archetype never crits.
- Skill points
- Precision and Ferocity cannot be allocated and are refunded.
How it works
Triggers: Always active
A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- Only applies while the class is your PRIMARY — taking it as a secondary does not restrict you.
- Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
- Reinforced Frame0.25
+Strength worth 25% of bonus Life Force
- Skill points
- Life Force cannot be allocated and is refunded.
- Bonus
- Life force gained from Fates, augments and gear (above the class base) is kept as health AND grants Strength worth 25% of it.
- Primary only
- Applies only while Cyberblade is your primary class.
How it works
Triggers: Always active
Blocks Life Force investment, then converts Life Force gained from any other source into Strength at a fixed ratio. You keep the health and get Strength on top.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- Primary-class only.
- Only Life Force above the class base converts — the base itself is not doubled up.
- Twin Pursuit2
2 skill hits on a target arm an autonomous laser burst
- Arm
- Landing 2 Beta-strafe hits on the same target arms a burst on it.
- Burst
- After a short wind-up Beta fires laser shots on its own clock — each dealing true damage plus a heavy slow, no follow-up needed.
- Primary only
- Beta only advances while Cyberblade is your primary class.
How it works
Triggers: Consecutive skill hits on one target
Paints a target that takes repeated hits, after which the drone fires true-damage lasers on its own clock with no further input. Each armed target also refunds ultimate cooldown.
- Primary-class only — the drone never paints targets while Cyberblade is your secondary.
- The ultimate refund is budgeted, so painting many targets at once does not refund without limit.
- Strength Mastery1.75
Multiplies your base Strength, deepening as the class ascends — the physical mirror of the Mage's Sorcery Mastery.
How it works
Triggers: Always active
Multiplies base Strength on a per-tier curve that deepens with ascension, reaching roughly triple at Exalted.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Only the highest multiplier applies; a second source adds nothing.
- Implemented by Endless Skills, and unlike most passives it ships no in-game description card.
- Innate Attribute Gain×1.62
+2 per level
- Per level
- +2
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.13
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 12
- No Critical Strikes
Cannot gain Precision or Ferocity
- Critical hits
- Disabled — this archetype never crits.
- Skill points
- Precision and Ferocity cannot be allocated and are refunded.
How it works
Triggers: Always active
A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- Only applies while the class is your PRIMARY — taking it as a secondary does not restrict you.
- Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
- Reinforced Frame0.25
+Strength worth 25% of bonus Life Force
- Skill points
- Life Force cannot be allocated and is refunded.
- Bonus
- Life force gained from Fates, augments and gear (above the class base) is kept as health AND grants Strength worth 25% of it.
- Primary only
- Applies only while Cyberblade is your primary class.
How it works
Triggers: Always active
Blocks Life Force investment, then converts Life Force gained from any other source into Strength at a fixed ratio. You keep the health and get Strength on top.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- Primary-class only.
- Only Life Force above the class base converts — the base itself is not doubled up.
- Twin Pursuit2
2 skill hits on a target arm an autonomous laser burst
- Arm
- Landing 2 Beta-strafe hits on the same target arms a burst on it.
- Burst
- After a short wind-up Beta fires laser shots on its own clock — each dealing true damage plus a heavy slow, no follow-up needed.
- Primary only
- Beta only advances while Cyberblade is your primary class.
How it works
Triggers: Consecutive skill hits on one target
Paints a target that takes repeated hits, after which the drone fires true-damage lasers on its own clock with no further input. Each armed target also refunds ultimate cooldown.
- Primary-class only — the drone never paints targets while Cyberblade is your secondary.
- The ultimate refund is budgeted, so painting many targets at once does not refund without limit.
- Strength Mastery2
Multiplies your base Strength, deepening as the class ascends — the physical mirror of the Mage's Sorcery Mastery.
How it works
Triggers: Always active
Multiplies base Strength on a per-tier curve that deepens with ascension, reaching roughly triple at Exalted.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Only the highest multiplier applies; a second source adds nothing.
- Implemented by Endless Skills, and unlike most passives it ships no in-game description card.
- Innate Attribute Gain×1.92
+2 per level
- Per level
- +2
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.29
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Prestige 18
- No Critical Strikes
Cannot gain Precision or Ferocity
- Critical hits
- Disabled — this archetype never crits.
- Skill points
- Precision and Ferocity cannot be allocated and are refunded.
How it works
Triggers: Always active
A hard trade rather than a penalty: the archetype gives up critical strikes entirely in exchange for the outsized scaling elsewhere in its kit.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- Only applies while the class is your PRIMARY — taking it as a secondary does not restrict you.
- Precision and Ferocity cannot be allocated at all, and any points already spent are refunded.
- Reinforced Frame0.25
+Strength worth 25% of bonus Life Force
- Skill points
- Life Force cannot be allocated and is refunded.
- Bonus
- Life force gained from Fates, augments and gear (above the class base) is kept as health AND grants Strength worth 25% of it.
- Primary only
- Applies only while Cyberblade is your primary class.
How it works
Triggers: Always active
Blocks Life Force investment, then converts Life Force gained from any other source into Strength at a fixed ratio. You keep the health and get Strength on top.
On/offThis passive is either on or off. Its value is a switch, not a number, and a second source adds nothing.
- Primary-class only.
- Only Life Force above the class base converts — the base itself is not doubled up.
- Twin Pursuit2
2 skill hits on a target arm an autonomous laser burst
- Arm
- Landing 2 Beta-strafe hits on the same target arms a burst on it.
- Burst
- After a short wind-up Beta fires laser shots on its own clock — each dealing true damage plus a heavy slow, no follow-up needed.
- Primary only
- Beta only advances while Cyberblade is your primary class.
How it works
Triggers: Consecutive skill hits on one target
Paints a target that takes repeated hits, after which the drone fires true-damage lasers on its own clock with no further input. Each armed target also refunds ultimate cooldown.
- Primary-class only — the drone never paints targets while Cyberblade is your secondary.
- The ultimate refund is budgeted, so painting many targets at once does not refund without limit.
- Strength Mastery3
Multiplies your base Strength, deepening as the class ascends — the physical mirror of the Mage's Sorcery Mastery.
How it works
Triggers: Always active
Multiplies base Strength on a per-tier curve that deepens with ascension, reaching roughly triple at Exalted.
Strongest winsTwo sources do not add. Only the single strongest one applies.
- Only the highest multiplier applies; a second source adds nothing.
- Implemented by Endless Skills, and unlike most passives it ships no in-game description card.
- Innate Attribute Gain×2.16
+2 per level
- Per level
- +2
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
- Innate Attribute Gain×1.46
+1 per level
- Per level
- +1
How it works
Triggers: Always active
The workhorse stat passive — it is how races and classes actually differ numerically, and it appears more than three hundred times across the trees. Each entry names one attribute and grants it automatically as you level, with no skill points spent.
Adds upTwo sources of this passive add together.
- Two delivery modes: most entries scale as a percentage of your race's base attribute, while entries flagged flat add a fixed amount after percentages are applied.
Notes
- Locked class — requires `endlessleveling.class.cyberblade`.
Related classes