A weapon rarity and upgrade platform layered over hundreds of adopted third-party Hytale weapons: six tiers from E to S, Essence-fueled leveling, a Forged Cores upgrade system, Lootbags, soulbind, and a full /weapons browser.
🛠️ Running a server? Requirements, admin grant commands and integrations live in the Endless Forged server guide.
What It Adds
- 146 vanilla weapons and armor pieces Hytale ships fully modelled but leaves unobtainable, revived with real recipes or drop sources.
- 11 original weapon models, contributed first-party by Minibull and Yoyolegrand.
- 342 community weapons from 14 creators, adopted in place — the original mod keeps owning every model, animation and effect; Forged only layers a tier and progression system on top. Nothing is copied or redistributed, and every weapon carries a permanent "Original Creator" credit.
- The
/weaponsbrowser — filter every adopted weapon by creator, source mod, type or tier.
Rarity Tiers
Six tiers, E through S. C is the baseline — a weapon's own original, untouched numbers. Every other tier scales off it.
| Tier | Max Level | Main Stat | Substat | Damage |
|---|---|---|---|---|
| E | 50 | ×0.50 | ×1.00 | ×0.70 |
| D | 60 | ×0.90 | ×1.20 | ×0.85 |
| C | 70 | ×1.30 | ×1.45 | ×1.00 (baseline) |
| B | 80 | ×1.70 | ×1.75 | ×1.15 |
| A | 90 | ×2.10 | ×2.10 | ×1.30 |
| S | 100 | ×2.50 | ×2.50 | ×1.35 |
S is reserved. A weapon can only start at S if it's explicitly allow-listed — right now that's a single bow, Aegos. Every other weapon caps its starting tier at A; the only way to end up with an S-tier copy of anything else is rolling it from a Lootbag (see below).
Leveling a Weapon — Endless Essence
Essence is strictly tier-matched: a C-tier weapon only ever consumes C-tier Essence. There's no cross-tier spending — convert first if you need to.
| Tier | Essence item | Total Essence to max that tier |
|---|---|---|
| E | Endless_Essence | 50 |
| D | Endless_Essence_D | 100 |
| C | Endless_Essence_C | 200 |
| B | Endless_Essence_B | 400 |
| A | Endless_Essence_A | 800 |
| S | Endless_Essence_S | 1,600 |
Every tier runs the same essence curve — the difficulty is in how rare that tier's Essence is to find, not a bigger number at higher tiers.
/weapons levelup [amount]— spend Essence on the weapon in your hand. Leave off the amount to spend up to the next level; a single call spends at most 256 items./weapons combine <tier> [amount|all]— merge 4 Essence of a tier into 1 of the next tier up./weapons split <tier> [amount|all]— reverse it, 1 into 4 of the tier below (defaults to splitting just 1, since this shreds the rarer item).
Raising the Cap — Forged Cores & Upgrades
Leveling stalls every 20 levels below a tier's cap. /weapons upgrade spends Forged Cores of the weapon's own tier to lift the gate — it doesn't grant a level by itself, it just opens room to earn one with Essence.
| Checkpoint | Cores | Running total |
|---|---|---|
| Lv 20 gate | 4 | 4 |
| Lv 40 gate | 10 | 14 |
| Lv 60 gate | 18 | 32 |
| Lv 80 gate | 28 | 60 |
| Lv 100 gate | 40 | 100 |
E and D weapons (cap 50/60) only ever need the first two gates — 14 Cores fully maxes one. C and B (cap 70/80) need 32. A and S (cap 90/100) need 60.
Cores convert the same way Essence does, at a 3-for-1 ratio: /weapons cores combine <tier> [amount] and /weapons cores split <tier> [amount].
Some servers may also charge a small amount of money alongside the Cores — check your server's own settings; it isn't required by default.
Lootbags
A Forged Lootbag is a gamble for a whole weapon. /weapons open consumes the one in your hand and rolls a weapon at or above the bag's own floor tier:
| Roll | Chance |
|---|---|
| Bag's floor tier | 70% |
| One tier above | 20% |
| Two tiers above | 7% |
| Three tiers above | 2.5% |
| Four tiers above | 0.5% |
A Lootbag can never roll below its printed floor — the odds above only ever move you up the ladder.
Soulbind
The first player to hold a Forged weapon is recorded as its owner, and the tooltip shows "Soulbound to <name>." That's the whole effect — soulbind is a name tag, not a lock. It doesn't stop the weapon from being traded, dropped, or handed to someone else; the record just survives the trade, so a weapon always remembers where it came from.
Reading a Weapon's Tooltip
Every Forged weapon's tooltip is built the same way, top to bottom:
- Name, colored by tier.
- Tier & level —
Tier X · Lv N / Max. - Per-move damage lines, for whichever moves the weapon actually has.
- Main Stat — a flat bonus (e.g.
Strength 42). - Substat — a percentage bonus, a separate axis from Main Stat (e.g.
Haste 12%). - Soulbound line, if the weapon has an owner.
- Original Creator attribution — always shown; Forged never hides who made a weapon.
| Tier | Color |
|---|---|
| E | Grey #9aa3af |
| D | Green #7fdc7f |
| C | Cyan #5cd7e0 |
| B | Blue #6aa6ff |
| A | Purple #c277ff |
| S | Gold #ffd66b |
Getting Essence & Cores
- Elite Mob kills drop tier-matched Essence automatically on servers with the integration turned on — Cores and Lootbags can drop the same way, at a much lower chance.
- Event placements — finishing top 3 in an Endless Events match can pay out Forged Cores.
Whole weapons and Lootbags themselves aren't yet handed out by any automatic drop table — right now those mainly come from admin grants or special rewards, or from a Lootbag you already have. Ask your server's staff what's currently live if you're not seeing bags drop.
Tips & Tricks
- Convert before you spend. Don't sit on a stack of E-tier Essence while playing a B-tier weapon — combine it up 4-for-1 until it matches your weapon's tier.
- An upgrade only opens the door.
/weapons upgraderaises the cap but doesn't add a single level itself — always follow it with/weapons levelupor the new levels just sit there unearned. - Spend rare Cores deliberately. The Core cost is the same count at every tier (4/10/18/28/40) — an S-tier Core is far rarer to obtain than an E-tier one, so a maxed S-tier weapon is a much bigger investment than the number "60" makes it look. Save your highest-tier Cores for the weapon you actually main.
- Check both stat lines. Main Stat is a flat number, Substat is a percentage — they're separate axes, so a weapon that looks weaker on Main Stat can still be the better pick for its Substat.
- Don't fear soulbind. A soulbound weapon is still fully tradeable — it's an attribution tag, not an ownership lock.
- Any Lootbag is a safe floor. Opening a bag can never roll worse than the tier printed on it, so an E-tier bag is never a wasted open — the 0.5% shot at four tiers up is a bonus, not the point.
- All three command names work.
/weapons,/weapon, and/forgedare the same command — use whichever you remember.
Player Commands
| Command | Description |
|---|---|
/weapons | Open the weapon browser |
/weapons levelup [amount] | Spend tier-matched Essence on the held weapon |
/weapons upgrade | Spend Forged Cores to lift the held weapon's level gate |
/weapons combine <tier> [amount|all] | Merge Essence up a tier, 4-for-1 |
/weapons split <tier> [amount|all] | Split Essence down a tier, 1-for-4 |
/weapons cores combine|split <tier> [amount] | Convert Forged Cores between tiers, 3-for-1 |
/weapons open | Open the held Forged Lootbag |
Aliases: /weapon and /forged both work exactly like /weapons.